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Showing posts with label Deepika Padukone topless photos. Show all posts
Showing posts with label Deepika Padukone topless photos. Show all posts

Monday, 6 June 2011

Pro Tools Ticks Timebase - The Essentials

Pro Tools software enables you to use two time-bases for your tracks: Ticks or Samples. This article will explain the basic idea behind Tick-based tracks and how it affects your sessions.
When you record audio into Pro Tools, the digital audio resolution is measured in samples. In a similar way, by default when you record (or edit) MIDI data, the resolution is measured in Ticks.
Just as audio regions on sample based tracks are tied to sample locations, MIDI data or regions are tied to specific Tick locations on tick-based tracks.
For example, when subdividing a bar of music using musical subdivisions, you might divide the single bar into four quarter notes, then divide it again into 8th notes, and then again into 16th notes. Using the various note values you have in music, you could sub-divide that bar of music a number of ways.
Pro Tools, on the other hand, sub-divides each bar using ticks. 960 ticks per quarter note to be exact. That's Pro Tools tick resolution.
So if you were to record a single MIDI event somewhere in the first quarter note of bar of music - it would fall on one of 960 available tick positions.
Relative vs. Absolute Positions
Each of the 960 tick positions on a Tick based track is located in a relative position to the other ticks. (Unlike the samples positions on a sample-based track which are fixed to absolute locations on the timeline.)
For example, a MIDI note located precisely on the first 8th note of bar X would be at tick position 480 (one half of 960) after the start of bar X. Now (and this is the key thing) if you changed the tempo of the session, that event will still be on the 480th tick position of bar X and will retain that 480 tick distance from the start of the bar.
KEY POINT: MIDI events on Tick based tracks retain their relative position to other MIDI events, regardless of changes to the tempo.
If the tempo speeds up, the MIDI events and moved closer together and therefore, play faster and earlier in the session. If the tempo slows down, the MIDI tick positions move further apart from each other and therefore play slower and later in the session.
At this point you may be thinking - big deal. MIDI plays back slower if you slow down the tempo and speeds up if you increase the tempo. Don't MIDI tracks always behave that way? And therein is the point of discussing ticks timebase: Yes - MIDI tracks follow tempo. But only when they are set to ticks timebase. Not when they are set to samples timebase.
In Pro Tools you can set the timebase of MIDI tracks to be either ticks (the default setting) or samples. This opens up a whole new way to work. Particularly when you also consider that audio tracks can be set to either Ticks or Samples timebase, too.
You can start experimenting with ticks timebase in Pro Tools on your own, using the following tips.
Tips for learning more about Ticks Timebase
A. Setting it up.
  1. First, create a new session in Pro Tools.
  2. Create an Instrument or MIDI track and record some MIDI data on it. Preferably some note that you can hear playing back.
  3. Also, create an audio track with a few regions of audio on it.
  4. Make sure you know what the starting tempo of the session is.
Once you've got those steps completed, try the following.
B. Using Default Timebase Settings
  1. With the audio track set to the default Samples timebase, and the MIDI track set to the default Ticks timebase, adjust the session tempo.
  2. Notice that the MIDI events on the MIDI track change as you adjust the tempo. But the audio regions on the audio track do not. They stay in position.
Important: Before proceeding, reset the session tempo to the starting tempo.
C. Using Non-Default Timebase Settings
  1. Next, change the timebase of the audio track to Ticks
  2. Set the MIDI track to Samples timebase
  3. Play the session again and adjust the tempo.
  4. Notice this time that the MIDI notes do not move but the audio regions do.
Final words
For now I hope that will give you a basic understanding of the ticks timebase and how setting your MIDI tracks to ticks or samples timebase will change everything. Key point: tick based events are relative to each other and tick positions move with the session tempo.
Now that you know essentially how the ticks timebase affects regions and MIDI events, you'll need to explore how putting it use can help you to create better music, more efficiently. Keep at it!

RSS Feed XML RSS Feed RSS feeds allow you to be notified whenever brand new articles are released by your favorite authors. Google Yahoo NewsGator Bloglines MSN AOL 3 Keys to Killer Drum Tracks When You Don't Have Any Drums

A lot of musicians are also their own recording engineers, using computer-based home recording studios, usually set up in a spare bedroom. Trying to record an entire band along with drums can be challenging with a studio like this, assuming you HAVE a band and/or drummer. But what if you don't have drums OR a drummer? Fear not. Here are three techniques that will help you create very realistic drums in your recording.
1. Build Your Own Drum Parts
There are programs out there that will automatically play the drums for you, sort of like the drum machines of old. But we're going to build our own drum track bit-by-bit so that we have ultimate control and flexibility. For this example, I'm assuming we're using a drum kit sample in a recording program that has MIDI functionality, and that you have a MIDI keyboard attached to your computer.
The first thing we will need to do is load up a drum kit on one of our tracks. Start a new track and attach the virtual drums via whatever method your software uses. In Reaper, click the track's "FX" button, which will give you a menu of plug-ins to choose from, including virtual instruments. Pick you drum program and then select your kit. Tell the track to use your MIDI keyboard as its input and you'll have each drum in the kit mapped to a specific key on your keyboard.
The next thing you need to do is make sure you establish a tempo for your song in the software and turn on the click track. This is important for keeping everything aligned. Then insert a blank MIDI item into the drum track. In some programs you might have to just record for a while to get the blank MIDI item. Finally, open the MIDI item to enter the MIDI editor window. In Reaper you simply double-click the MIDI item. Now you can draw drum hits or notes onto the grid (corresponding to beats and measures) to create the first part of your drum track. This is a relatively fast process and gives you total control. Continue drawing drum parts, high-hat, snare, kick, etc. in the MIDI editor, until your get a complete part, which may represent different sections of the song. Most songs are made up of drum "phrases" that may or may not repeat throughout the song, like Intro, Verse, Pre-Chorus, Chorus, Bridge, Ending for example.
2. Snapping and Gluing
To avoid having anything sound off-beat, I recommend the use of two tools, Glue Items and Snap To. At this point in our example you have the start of your midi drum track, say 10 seconds or so. But you probably also have some left-over blank midi before the first drum-hit and after the last one. If you exit the MIDI editor window, and click on the right edge of MIDI item in the track and drag the edge to the right or left, you'll notice that you can extend or shorten the midi item.
When dragging to the right, as the item gets longer, you'll notice little notches appearing at regular intervals on the edge of the item. What's happening here is that as you drag to the right, you're creating loops of the original 10 or so seconds of MIDI drums, the notches representing the start and end points. Go ahead and stretch it out until you have 2 or 3 sets of notches (so 2 or 3 loops of the first 10 seconds). Now hit play and listen to how bad it sounds (almost certainly). This is because we didn't pay attention to the starting and ending points when we were creating the drum part because we weren't thinking about looping. But the looping capability is really useful. We just need to make sure we shave off the right amount of blank MIDI from before and after the last drum hit in the pattern.
For any item that repeats lots of times, such as verse parts, you'll need to make the item loop-able, so we can make one part repeat many times with a drag of the mouse. IN order for this tow work properly you MUST define the proper beginning and ending points before looping.
So the first thing to do is make sure that snapping is turned on and that the grid on your screen represents beats and bars. Now drag the left side of the MIDI item until the start point is right on the measure where the part starts. Then do the same thing to the end of the phrase. Now you'll need to check to see if it's correct. Highlight the song from the beginning of the item to the end of it. This usually takes a bit of trial-and-error by looping the playback of just the MIDI item.
If it doesn't sound correct the first time, simply drag the beginning or ending (usually the ending, in my experience) a bit to the left or right and try again until you get it right. Remember, it is vital that you have snapping turned on here so that the end-points will always be on a logical beat or beat division. Once you get it right, it is time to employ probably my favorite of any tool in any recording software, Reaper's Glue Items tool. Select the item, right-mouse-click and select Glue Items. This will shave off the correct blank MIDI, creating a loop-able phrase of drums that you can drag, stretch, and/or paste to create as many instances of it as you need throughout the song. Do this for each section of the song and you have yourself a completed drum track.
3. Easy On the Perfection
During the first parts of this process I insisted you ensure the drum parts are right on the beat, and the loops are musically correct, using such tools as Glue Items and Snapping. But sometimes too much of a good thing is, well, not a good thing. Sampled drums are played by a computer. If you don't tell the machine otherwise, it will play every drum hit at the exact same volume with the exact same energy, on the mathematically perfect rhythmic beat. But the machine-played drums will likely sound machine-y, too mechanical to many folks. For maximum realism, we need to tell our computers to humanize the performance. What this means is that the drum hits will be randomly shifted in both volume and time just a teeny bit to make them sound more like a human played them.
The volume and energy of drum strikes also need to vary in a specific way. For example, a drummer can make a snare drum sound like 3 or 4 different instruments just by how hard she hits the drum. Heck, Irish bodhrans can deliver dozens of different sounds. Certain rhythms rely on having emphasized and non-emphasized hits. So when you build your drum track, keep that in mind. You can adjust these settings as needed, which can be done in multiple ways in most midi programs. Believe it or not there are lots of times, in certain genres of music, when a drum beat that is ever-so-slightly behind the beat can make it sound better to us musically. So it's important for us to keep a little slack in the drum grid.
So there you have it. It may take a little time, but if you want very realistic-sounding drum tracks without having any actual drums around, use virtual drums and employ 3 important keys:
  1. Build the drum parts yourself for maximum control and flexibility.
  2. Use the Snap-To and Glue Items tools in Reaper to make it fast and easy to create musically correct rhythms and not have anything sound off-beat.
  3. Use the MIDI editor and tools such as the Humanize function to ensure the drums don't sound too perfect, which would not sound natural to us in most musical genres.
Do this just a few times and you'll be amazed at how quickly you can build up awesome sounding, killer drum tracks without having to have any actual drums. How cool is that?

Friday, 3 September 2010

Deepika Padukone Very Hot Pics









Too much attention from the scene show Deepika Padukone and her two co-stars Lara Dutta and Jiah Khan walk on the beach in a bikini in the current budget had been confiscated. But Deepika think too much is done for nothing.

"When you pull on a beach in Italy, you look sexy. However, the highlight of the movie not the bikini here. I remember people wearing a big deal about Priyanka Chopra, a bathing suit" Dostana "but we know that the film was much more than this, "Deepika told a news agency.

Deepika has no objection to be the bikini shot, this one advertised in the film, while not getting the people the wrong ideas about the film.

"All publicity is good as long as everyone is aware in connection with the film true intent. In the same direction as in House Full, we seem to girl in a bikini for a while, but the film goes on. Not the main focus is to show skin," said them.

Since it is rare that slip along the three great ladies of the film swimwear for the same time, we have a way tug of war of ego, if not expected Catfights look better in them. But Deepika says that there is no such thing.

"The three of us in the gym and share notes to go over our food. In fact, I remember with salad for the other girls. Lara also has something for me. It n" There were no negative energy whatsoever "said Deepika.
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Swimwear Modesty

All swimsuits by a factor of punch, sexy or hot babes roaming the beaches of miniature costumes (which they reveal more hidden links). But the port stuff is not cup of tea for all. It is not always in body size, which most of the questions as you slip into a bathing suit is a quotient of comfort you opened the door to all areas such as the beach. If someone is not well, especially in a swimsuit she shows in body language and facial expressions as well.

However, if you are a baby into the water, then it is not necessary to carry small things. The markets have a variety of ways, and that in different color schemes for every taste style. Women can go either swimwear swimsuits camouflage or leg, covering the entire body is covered and a lot of shame attached to it. These are essentially concealing costumes that cover the body from neck to ankles. Above the normal body-water departure, while the bottom has drawers in dark shades continue to make themselves thinner.
This insurance i [swimsuit is also ideal for people whose skin is sensitive to the salty sea water. And for those who will burn the skin into a nightmare, swim leg is another good option. Still, it is not necessary to put your body to extreme harsh climate of the beach and later regret it.

So what if you can not wear two-piece bikini like Halle Berry or Jenniffer Aniston, at least you can have all the fun in the water.